Walking Algorithm and Perception

My Algorithm:

  • exit classroom
  • if you reach a blockage, turn left
  • if you reach stairs go up one level
  • if you reach an elevator go down two levels

My Design:

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I was really intrigued by the idea of exploring the building we have class in, or other buildings on campus for that matter. I wanted to write an algorithm that would force the other person to see different levels of the building that they wouldnt have reason to see on their way to class. In retrospect the algorithm was pretty poorly thought out in the context of the building and I feel bad that the person who did mine likely got stuck in a loop. In doing the algorithm I was given, I primarily noticed that walking backwards is scary and I did not like it. I also did a lot of doubling back over the same stretched of hallway or street due to how the algorithm was written. I found it interesting how I predominately looked to one side when walking one way, and the other side when walking the other way. When trying to look for details it’s amazing how different the same little stretch can look when you’re walking different directions in such a short span of time.

I had a few ideas brewing during our design time but my favorite was: ultra-polarized glasses! Essentially the glasses would distort your vision when looking at any sort of digital display but actually help you to see the natural, non-digital world better. Firstly, these glasses literally enhance or amplify your vision, your interaction with the world. Hopefully providing the user with the ability to notice more detail and vibrance. Also, I think that these glasses would amplify the ubiquity of technology in our daily lives. Annoyances happen to stick in the memory better that conveniences and if you have an annoying visual distortion bothering you every time you try to interact with technology, whether intentionally or not, it aids in amplifying those moments, helping them stand out. The more a person can be aware of something the easier it is for them to think about it critically. And I think that is part of what these glasses “script” they prompt the user to think critically about technology and in doing so that prompts the user to, hopefully, want to use it less. The visual annoyance is a negative response to technology and so it should hopefully carry of this negative association toward technology in general and aid in relying on it less.

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